דרושים פרילנסרים לפיתוח
פרויקט מס' 99568
משרה קבועה
Job Statistics
8 Bids |
תקציב
25,000 ₪ - 50,000 ₪
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תוקף הפרויקט
דקות
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טווח הצעות
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הצעה ממוצעת
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Job Info And Actions
תאריך פרסום:
13:51, 26 יולי, 2016
הצעות תתקבלנה עד:
14:15, 4 ספטמבר, 2016
דרושים פרילנסרים לפיתוח
We are currently seeking an experienced Software Development Engineer to join our 3D team. The individual will report to the Director of 3D Technologies. The individual should have a high degree of technical skills, professionalism, good written and verbal communication skills, and proven experience in software .
Primary Responsibilities Include:
To take part in design, implementation and maintenance of tools, algorithms and core libraries related to our 3D workflow in areas such as rendering, 3D geometry processing, physical simulation and character animation.
Qualifications:
1. BA, B.Sc and/or M.Sc in Computer Science, Physics or Math. Mechanical Engineers with strong programming experience are welcome.
2. Experience in Computer Graphics programming, at least one of the following areas:
a. Realtime rendering (OpenGL, DirecX) - including programmable shaders (HLSL, GLSL, CG, etc.)
b. Physical simulation or FEM/FEA.
c. Geometry processing/Computational geometry
3. Candidates with background in related areas such as CAD, Computer Vision, Image Processing/ Simulation will also be considered.
4. Strong programming skills C++ - Must, C# and Python - advantage. 3 years of experience or Outstanding graduates. Experience with the following tools is considered an advantage:
a. parallel programming (OpenMP/TBB)
b. GPGPU (CUDA/OpenCL)
c. Familiarity with Eigen, MKL, OpenMesh, Unity3d, OpenSceneGraph.
5. OOD/ OOP skills (Object Oriented Development / Object Oriented Programming) are a Must; working knowledge in design patterns – advantage.
6. Basic familiarity with 3D linear algebra and calculus – advantage.
7. Ability to read and implement academic papers (SIGGRAPH) – advantage.
8. Personal skills: independent and self-motivated, able to work closely with in house and remote users, excellent team player.
Primary Responsibilities Include:
To take part in design, implementation and maintenance of tools, algorithms and core libraries related to our 3D workflow in areas such as rendering, 3D geometry processing, physical simulation and character animation.
Qualifications:
1. BA, B.Sc and/or M.Sc in Computer Science, Physics or Math. Mechanical Engineers with strong programming experience are welcome.
2. Experience in Computer Graphics programming, at least one of the following areas:
a. Realtime rendering (OpenGL, DirecX) - including programmable shaders (HLSL, GLSL, CG, etc.)
b. Physical simulation or FEM/FEA.
c. Geometry processing/Computational geometry
3. Candidates with background in related areas such as CAD, Computer Vision, Image Processing/ Simulation will also be considered.
4. Strong programming skills C++ - Must, C# and Python - advantage. 3 years of experience or Outstanding graduates. Experience with the following tools is considered an advantage:
a. parallel programming (OpenMP/TBB)
b. GPGPU (CUDA/OpenCL)
c. Familiarity with Eigen, MKL, OpenMesh, Unity3d, OpenSceneGraph.
5. OOD/ OOP skills (Object Oriented Development / Object Oriented Programming) are a Must; working knowledge in design patterns – advantage.
6. Basic familiarity with 3D linear algebra and calculus – advantage.
7. Ability to read and implement academic papers (SIGGRAPH) – advantage.
8. Personal skills: independent and self-motivated, able to work closely with in house and remote users, excellent team player.
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