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3D Model with Physics for Spark AR

מאת Ran Bensimon
20 אוגוסט, 2023

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Entry 297036 in Film & VFX by Ran Bensimon

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In this tutorial we'll be covering 3D models with physics in Spark AR.
Using blender to rig an existing 3D model from TurboSquid, creating an armature with bones and weights, and exporting an FBX file. Then we're going to apply the physics on the model in Spark AR, using 3 custom made patch assets to control the movement of the bones based on the head rotation.

This project will be available in my Patreon:
Physics Patches for Spark AR: https://www.patreon.com/posts/39022486

Don't forget to subscribe and follow me on Instagram for more tutorials and filters.

Thank you for watching!

Intro (0:00)
Rigging Preparations (1:03)
Rigging (1:37)
Parenting Rig with 3D Model (4:06)
Setup for Spark AR (5:22)
Exporting FBX (6:08)
Importing to Spark AR (6:32)
Applying the Physics (7:51)
Finishing (13:14)

Spark AR Assets:
https://sparkar.facebook.com/ar-studio/learn/articles/people-tracking/face-reference-assets/

#SparkAR #InstagramFilter #SparkARPhysics
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